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10 Exercises to Tone Every Inch of Your Body

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Famous Atheist Now Believes in God


One of World’s Leading Atheists Now Believes in God, More or Less, Based on Scientific Evidence


NEW YORK Dec 9, 2004 — A British philosophy professor who has been a leading champion of atheism for more than a half-century has changed his mind. He now believes in God more or less based on scientific evidence, and says so on a video released Thursday.

At age 81, after decades of insisting belief is a mistake, Antony Flew has concluded that some sort of intelligence or first cause must have created the universe. A super-intelligence is the only good explanation for the origin of life and the complexity of nature, Flew said in a telephone interview from England.

Flew said he’s best labeled a deist like Thomas Jefferson, whose God was not actively involved in people’s lives.

“I’m thinking of a God very different from the God of the Christian and far and away from the God of Islam, because both are depicted as omnipotent Oriental despots, cosmic Saddam Husseins,” he said. “It could be a person in the sense of a being that has intelligence and a purpose, I suppose.”

Flew first made his mark with the 1950 article “Theology and Falsification,” based on a paper for the Socratic Club, a weekly Oxford religious forum led by writer and Christian thinker C.S. Lewis.

Over the years, Flew proclaimed the lack of evidence for God while teaching at Oxford, Aberdeen, Keele, and Reading universities in Britain, in visits to numerous U.S. and Canadian campuses and in books, articles, lectures and debates.

There was no one moment of change but a gradual conclusion over recent months for Flew, a spry man who still does not believe in an afterlife.

Yet biologists’ investigation of DNA “has shown, by the almost unbelievable complexity of the arrangements which are needed to produce (life), that intelligence must have been involved,” Flew says in the new video, “Has Science Discovered God?

The video draws from a New York discussion last May organized by author Roy Abraham Varghese’s Institute for Metascientific Research in Garland, Texas. Participants were Flew; Varghese; Israeli physicist Gerald Schroeder, an Orthodox Jew; and Roman Catholic philosopher John Haldane of Scotland’s University of St. Andrews.

The first hint of Flew’s turn was a letter to the August-September issue of Britain’s Philosophy Now magazine. “It has become inordinately difficult even to begin to think about constructing a naturalistic theory of the evolution of that first reproducing organism,” he wrote.

The letter commended arguments in Schroeder’s “The Hidden Face of God” and “The Wonder of the World” by Varghese, an Eastern Rite Catholic layman.

This week, Flew finished writing the first formal account of his new outlook for the introduction to a new edition of his “God and Philosophy,” scheduled for release next year by Prometheus Press.

Prometheus specializes in skeptical thought, but if his belief upsets people, well “that’s too bad,” Flew said. “My whole life has been guided by the principle of Plato’s Socrates: Follow the evidence, wherever it leads.”

Last week, Richard Carrier, a writer and Columbia University graduate student, posted new material based on correspondence with Flew on the atheistic http://www.infidels.org Web page. Carrier assured atheists that Flew accepts only a “minimal God” and believes in no afterlife.

Flew’s “name and stature are big. Whenever you hear people talk about atheists, Flew always comes up,” Carrier said. Still, when it comes to Flew’s reversal, “apart from curiosity, I don’t think it’s like a big deal.”

Flew told The Associated Press his current ideas have some similarity with American “intelligent design” theorists, who see evidence for a guiding force in the construction of the universe. He accepts Darwinian evolution but doubts it can explain the ultimate origins of life.

A Methodist minister’s son, Flew became an atheist at 15.

Early in his career, he argued that no conceivable events could constitute proof against God for believers, so skeptics were right to wonder whether the concept of God meant anything at all.

Another landmark was his 1984 “The Presumption of Atheism,” playing off the presumption of innocence in criminal law. Flew said the debate over God must begin by presuming atheism, putting the burden of proof on those arguing that God exists.

origin: http://www.abcnews.go.com/

The Longevity Diet: Discover the New Science Behind Stem Cell Activation and Regeneration to Slow Aging, Fight Disease, and Optimize Weight

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Choosing Video Games for Your Kids

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People of all ages are playing games, so it’s important that parents know which ones are intended for younger players — and which ones aren’t. Here’s a guide.

BY PATRICIA E. VANCE

children playing video games

Are your kids video game fanatics? You’re not alone. Video games are a favorite hobby among kids today. When kids are young, having them play a video game can be a welcome break for both you and them. But as they get older, particularly the teenage years, their video gaming habits change: They may prefer to play with friends, and may even compete at a higher level with more challenging and edgy content. As parents, we understand that this is normal and inevitable, and we do our best to set and enforce ground rules, and pick games we consider appropriate for our kids. Like any parenting decision, the more you know when selecting those games, the better off you’ll be.

Did you know that the average age of a gamer today is actually 33? That’s no typo. People of all ages are playing games, and so it stands to reason that, just like movies and TV shows, some games are simply not intended for younger players. It’s important you know which ones are intended for younger players — and which ones aren’t. Here’s a guide:

Know the Rating
To determine if a particular game is right for your child, start with the rating on the package. The Entertainment Software Rating Board (ESRB) is a nonprofit organization that assigns the ratings that appear on the front and back of virtually every game available for purchase or rental. The front and back of the package carries one of six age ratings. On the package’s back, next to the rating, are content descriptions that explain what might have triggered the rating, and indicate what may be of interest or concern to parents.

The ratings are intended to be used as a guide, so that parents can use their own judgment about what they consider appropriate for their children and family. During the process of assigning ratings, you have to considers many different aspects: What is the degree of intensity and realism? How much control does the player have over the action? What is the reward system? These considerations figure into the rating that is ultimately assigned.

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Stand Your Ground
As every parent can attest, it’s natural for kids to want the things that older kids want. As compelling or compassionate as a child’s plea may be, parents shouldn’t hesitate to say “no” when a game doesn’t seem appropriate for them. Saying “no” to your child may not be easy, but as parents, you can take comfort in knowing that you’re not alone in standing your ground — even when they swear all their friends are allowed to play a game and you’re the only one being so “unfair.” They’ll say something like, “All of my friends get to play it. What’s the big deal? Don’t you trust me? It’s just a game!!!” The lobbying can be relentless, but you can be assured that, despite your kids’ denials to the contrary, the overwhelming majority of parents say they never allow their children under 17 to play Mature-rated games.Advertisement – Continue Reading Below

Undoubtedly many kids will argue that all the “cool” games are the ones you don’t permit. But that’s not necessarily true — there are plenty of fun, popular, and suitable games for kids to play. In fact, Mature-rated games (which warns that the game’s content is appropriate for ages 17 and older) represent only a small sliver of games overall, despite all the media attention. Out of almost 1,300 games rated by the ESRB in 2006, more than half received an E for Everyone rating, and only 8% were rated M for Mature. Not only that, but in 2006 there was only one M-rated game on the Top 10 seller list, and the year before there were zero.

That being said, parents do tend to be less restrictive once their children enter the teenage years. Although the M for Mature rating is to be taken seriously, parents should use their own judgment when deciding what they consider suitable for their own kids.

Set Your Parental Controls
Parental control settings are tools that parents may use to manage the games their kids play and, if you have a new console or computer, they should be your second checkpoint. Similar to the V-chip for television, parental control settings allow you to restrict the games that can be played on your system based on the ESRB rating you choose. All new video game console systems (Microsoft Xbox 360, Nintendo Wii, Sony PlayStation 3) have this function, as does the newest version of Windows Vista as well as handheld devices such as the Sony PlayStation Portable (PSP).

The way these settings function may vary a bit, so you should familiarize yourself with how your system’s controls work. However, the premise is essentially the same: For instance, say you have an 11-year-old who you feel isn’t ready for Teen-rated games (which are appropriate for ages 13 and older). You would set the parental controls to allow games that carry ratings up to E10+ (for ages 10 and older). If, say, a neighbor’s kid tries to use a Teen-rated game on your system, it won’t work.

These settings are password-protected so only you can control or change them. No parent can be in the same room as their child all the time, so activating parental controls can make managing your kids’ video game playing that much easier.

Go Deeper
For the motivated and more inquisitive parent, a great third checkpoint would be the Internet, where you can find resources to get better acquainted with a game. Look for video game reviews, screenshots of the game during play, trailers and playable demos.

Get Involved
Go straight to the source! Talk to your children about the games they play. Be adventurous and actually play video games with your kids to find out what they’re like. Go on! Stop being so intimidated and take a trip into the virtual worlds your children so enjoy visiting. Playing games can be a fun way to learn new skills, spend some downtime with your kids, and maybe even earn some bragging rights in the house.

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